Lightsabers
As in the original, hilts and blades ignite in combat in their crystal's colour, with glow, hum and colour-matched trails.
Features
Enhanced rebuilds the original Star Wars Galaxies in Unreal Engine 5.8, then adds to it. Everything below is marked, so you can tell what comes from the original game and what's new.
Effects
The original game's effects are back in the client, and new ones are on the way.
As in the original, hilts and blades ignite in combat in their crystal's colour, with glow, hum and colour-matched trails.
The original game's damage effects: lairs, turrets and harvesters smoke, burn and blaze as they're damaged.
The original's turtles on Naboo's lakes, butterflies, insects and pollen over the plants, and fireworks that draw their streaks.
Effects made for Enhanced that go beyond what the original game could draw.
Professions
Combat, Jedi, crafting, medical, outdoors and entertainment: each profession below plays the original game's skills, animations, effects, sounds and windows, and each one has been tested live on a server.
Enhanced Options
PlannedEnhanced Options use Unreal Engine 5.8 to lift the original game's image, with lighting, shadows and detail the 2003 renderer couldn't draw.
Each one is a switch in the options menu. Turn on as many as your PC can handle, or leave them all off and the game looks the way it always has.
Mock-up. The final list of options may change.
In development builds
Things the original client didn't have, already working in development builds.
Roadmap
This list grows with every build. Release is coming soon; until then, the devlog shows what's landed.